My name is Job Corentin
I'm a game designer.

About me.

About Me

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After graduating from the design school Rubika Valenciennes, I finally started my professional journey and now work as a designer full time.

Through my students and professional projects, I learned a lot about games and especially how this medium can be used to tell powerful story through gameplay art and music making it a unique experience.

I personnally thrive to learn more about combat design and world building and will one day make it my specialty.

I love drawing. It is both a part of my work and a great pleasure that allow to express myself. I regularly do sketches of system and mechanics I come up with for games giving additional insights.

I'm also very interested in the video game industry and like to stay up to date.

Another hobby of mine is watching and reading manga/anime/series, I'm very fond of the Japanese medias aesthetics that can be exploited in game to make them a go a level further.

Download my resume (EN) Télécharger mon CV (FR)

Projects

Astral Ascent

I worked as a game designer and QA on Astral Ascent and was responsible for an array of tasks.

I started by a 6-months internship where I new system and mechanics for the game and helped the creative director in some of the design process, level design and I handled playtest with the community to get more feedbacks.

Then at the end of this internship, I joined the team as a Game designer and QA fulltime and started working on additional tasks like programming in Construct 3, SFX and music integration, writing the monthly newsletter, ETC...

Fall Garden

Fall Garden was my last student project for my scholarship at Rubika.

I worked on this project as the lead game designer with a team of 8 designers, programmers and game artists.

On this 5 months project I handled a lot of different tasks mainly making design documents for our programmer and art team but also help with programming on Unity, level design, FX particules, SFX and music integration, project management, ETC...

Akuma: Wrath of the fallen

Student project made during summer break with a motivated team of friends, Akuma is a 2D side scroller action game.

I worked on this project as lead game designer and programmer in unity engine.

In this 2 months project as a lead, I handle a wide array of tasks from design the 3C, the enemies, the level design but also handled the programming of some of the main features and most of the side features.

Keep the beat

During this project, I worked as a game designer and game artist for this alternative controller project.

Keep the beat is a rhythm game where the BPM is determined by your own heart rate. Fused with a unique controller and you get a fun experience!

This project was done with a team of game designers and industrial/objects designers wich proved challenging but very fun.

Game Jams

I also occasionally do game jams, and when I'm satisfied with the results I share them on my Itch.io account for everyone to enjoy!

Contact