Astral Ascent
I worked as a game designer and QA on Astral Ascent and was responsible for an array of tasks.
I started by a 6-months internship where I new system and mechanics for the game and helped the creative director in some of the design process, level design and I handled playtest with the community to get more feedbacks.
Then at the end of this internship, I joined the team as a Game designer and QA fulltime and started working on additional tasks like programming in Construct 3, SFX and music integration, writing the monthly newsletter, ETC...